[SOLVED] Rocket will not fall - has default rigidbody

Hopefully someone can help with my ship not falling to the ground. I did use the ProBuilder objects for the ship to get more of the shape I wanted.
What I have so far:
EmptyObject as parent
EmptyObject has box collider
EmptyObject has rigidbody (default settings)
ALL ship objects set as children of EmptyObject
ALL children have mesh colliders removed

When I hit play, the parent appears to move in the Transform tab (Y drops and stops where it should), the children just sit there without moving.
I have moved the children out and placed them into a new parent, I have pulled the Rigidbody off and put it back on.
I removed mesh colliders on the children to clear the “Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5” error.
I am using Unity 2018…0f2 Personal.

If there is anymore information that I might be able to provide plead let me know. So far to me it only looks like the issue is I used the ProBuilder objects which I hope isn’t the case.

Using ProBuilder objects auto checked ‘Static’ in the upper right hand corner, unchecking this on all children fixed this is.
Thank you Jozef for helping with this!

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