Hello! Asking this to reframe my thinking; since the entire AudioSource component for the rocket is “redirected” to audioSource, all sound coming from the rocket should cut when audioSource.Stop() is used, shouldn’t it? From the following code, it looks to me like I shouldn’t hear ANYTHING from the rocket when space bar isn’t pressed:
Does the RespondtoThrustInput get called when the victory or defeat sounds are being played? The Thrust method does not have anything to do with those two sounds.
The code works, and victory/defeat aren’t calling Thrust(), but it looks to me like if spacebar isn’t held down, the audioSource on the rocket should be completely shut off:
My problem is I don’t understand why I can hear victory and defeat sounds when I’m not holding spacebar. I WANT to hear those and I do, but my problem is just the understanding.