Heya,
Me again. Well, if you are gonna let me use your things, you should expect them to be broken…
After I added the sword action, I noticed (while everything worked) I started to get null exception errors from UnitRagdoll.
I realised this was because we had childed the sword prefab to the unit hand and when comparing “bones”, this was included in the search but not found in the ragdoll. Added it (deactivated) to the ragdoll and lifes a good’un