I’m having a problem with the lose collider triggering on it’s own after a short amount of time.
This seems to be the same problem as here: [HELP] Lose Collider triggers on its own after some seconds
Turning off the ‘Is Trigger’ option fixes this issue, but of course creates a new issue.
Debugging the collider on update logs a message letting me know the lose collider has been hit by the ball.
I’ve tried moving the lose collider further down, and that only seems to slow the inevitable, instead of alleviating it.
I’ve tried suggestions in the previous thread, but the only things that work break the game (such as turning off the lose collider).
Help is appreciated. Thanks.