Nevermind, I just missed a capitalization.
wow, Null?
shouldn’t return null, it should return a number if you assign any monobehaviour to it, try copying and pasting the code above
OH
your levelmanager GameObject is disabled in the hierarchy (it is grayed out), just click on it and enable it in the inspector.
Debug.Log(FindObjectsOfType<LevelManager>().Length);
should probably return 0 if the LevelManager gameobject is indeed disable