Just a quick question. I didn’t learn anything new in this lesson compared to Block Breaker lesson 87, but it did leave me with a question…
In the introductory slide it mentions
We’ll look at playing sounds independently of an object, so that we can play a death sound for the enemies.
I didn’t see a difference between the AudioSource.PlayClipAtPoint() calls made during the Fire() methods and the call made when the enemy ship gets destroyed (except a different audio file is used of course). Was there a difference?
I hoped there would be an explanation of “Independently of an object”. I’m guessing this was supposed to explain that we can play a sound and then destroy the GameObject without the sound stopping. Is there another way of playing a sound which is dependent of an object?
Phil