[Solved] Ball was giving me an issue with still slowing down on collision

Not sure if default values switched in the latest version of unity. I poked around for a while and couldn’t find a solution to why my ball was still slowing down on collision after all other changes.

I just had to change the ball mass to ‘0’ and it worked as intended. Before it was set to a default 1 and was causing the ball to slightly move through the blocks, creating a slow-down effect.

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