Solve edited children properties hanging around incorrectly

There seems to be a little bug in Godot 4.0.2: after deselecting ‘editable children’ the scene view doesn’t update to show the removal of edits - even though when I run the scene it does reflect the removal of edits. If I re-select ‘editable children’ the properties show my edits - incorrectly. It’s like the edits are disabled but remain cached somewhere.

To solve this simply close the scene and reopen it after deselecting ‘editable children’.

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Cheers for sharing that, good info :+1:

I did see when I got it at first all the children colors were mixed up. Yellow sometimes and white others.

Hopefully it’s something they sort out next release

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