Solution to thrust particles not working

I was having a problem with particles not activating during thrusting. I see others have had the same problem, and some have a work around. Here is my solution without really adding any addition code. In the lecture the code is laid out as this…

I’ve found if you move mainEngineParticles.Play(); to be directly under audioSource.PlayOneShot(mainEngine); then the particles will play upon the thrust action. As shown…

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Awesome job with figuring it out! Thanks for the tip!

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