Solution to pins wobbling but not falling

I don’t know if many of you had this problem, but I couldn’t get the pins to scatter and fall properly no matter how I set the physics simulation settings (mass, friction, bounciness, collision shape).

At best a few direct-hit pins would go flying, leaving most to sway and bob but remain upright.

Well, it turns out that the object origin matters in these sims! I had set the origin to the very bottom centre of the pins because it made it easy to align them with the Z-axis nicely, but it seems like the physics simulation treats the origin as the centre of mass.

Solution: Object > Set Origin > Origin to Center of Mass (Volume) on all of the pins

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Yes the well known (here) wobbly pin syndrome. Like those child toys weighted at the bottom and will always wobble back upright.

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LIFE SAVER!! thank you so much i was going crazy

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Thank you! Those wobbly pins were driving me bonkers.

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Glad I wasn’t the only one, and happy I’ve been able to help. :smiley:

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