Hey, I couldn’t find the right spot to share this, but I found a solution to the grid-like spacing between tiles in the background and level.
Under the Inspector for the Sprite, you can:
- Set Pixel Per Unit at 32
- Set the “Filter Mode” to ‘Point (no filter)’
- Be sure “Compression” is set to None
Those adjustments solved multiple rendering issues I had with sprites in a later project. No more gaps, fuzzy borders, or discoloration!