Solution for "gap" in between map tiles

Hey, I couldn’t find the right spot to share this, but I found a solution to the grid-like spacing between tiles in the background and level.
Under the Inspector for the Sprite, you can:

  1. Set Pixel Per Unit at 32
  2. Set the “Filter Mode” to ‘Point (no filter)’
  3. Be sure “Compression” is set to None

Those adjustments solved multiple rendering issues I had with sprites in a later project. No more gaps, fuzzy borders, or discoloration! :slight_smile:

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