Solidifying Lampshade, and a tip about order of modifiers

Looking pretty good! I was playing around a bit and wanted to point out that the order of modifiers actually makes a difference. There’s quite a bit of difference when a subdivided surface is being solidified (first image), versus a solidified surface being subdivided (second image), versus a curve being solidified and being given a screw modifier (third image)



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Yes, the modifier sequence is important.
Mostly we do subdivision as last, because id first, then a lot of vertice calculations are needed in subsequent modifiers, slow render / work process.

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