I’m trying out a different set of graphics and I’ve come across some odd behaviour in Godot. The edge of some of my tiles are soft in Godot but not in my graphics editor. This ends up letting the background colour show through at the edge and looks like vertical lines whenever two tiles are placed next to each other. This pic shows my grass tile next to a bit of dark dirt tile:
Anyone have any ideas on how to fix this?
I tried 2 ways of getting my graphics into Godot. The first was with a sprite sheet and using the Region options in Sprite to “cut” the graphics out. The second was to use my graphics editor and create separate files for each sprite.
I might try using a dedicate tiltemapping application like Tiled and see if that helps.