All we are doing is changing the name of int and std::string to int32 and FText for the main.cpp and FString for the header file just like when we initialized a variable like int a = 0 we are doing that for the type using using like we did in the video with using int32 = int? Also, we are doing this because of Unreal standard that they want it this way when we code for Unreal engine? Lastly, since the fBullCowGame.cpp contains
#include “fBullCowGame.h” it already knew that we change int to int32 and we could’ve done the same in the main.cpp if we #include the header right?
Just trying to make sure I got this right. Have a great day everyone.