I’ve created my moment, but now the nav mesh doesn’t work. I get these errors:
"SetDestination" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.AI.NavMeshAgent:set_destination (UnityEngine.Vector3)
"Resume" can only be called on an active agent that has been placed on a NavMesh. UnityEngine.StackTraceUtility:ExtractStackTrace ()
The errors in this case are generally warnings unless they stack up… In this case, you’re only getting one of each warning. This is common, and can generally be ignored, unless the errors repeat every frame or every time that you click.
For the bridge, you’ll need to make sure that it is static, and then in the Navigation Pane, with the object selected, in the Object tab, make sure that Navigation Static and Walkable are selected.