Snowboarder game: Dynamic sprite ball is influenced by player movement/speed

Hi gamedevs, im using the dynamic sprite ball as an obstacule to the player (like a snowball rollout), but somehow his trayectory is inconsistent, its being influenced by the player movement/speed, if the player move slow then the dynamic sprite does it, also when it move fast.

I expected for the dynamic sprite ball to follow a trajectory by his own. Some idea why this is happenning?

Dynamic sprite has his settings by default, with rigidbody 2d set dynamic, simulated, continuous, start awake, none interpolated.

My bad, in the game we are changing the speed of SurfaceEffector, thats why.

I’m glad you found the solution yourself. :slight_smile:

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