Hi gamedevs, im using the dynamic sprite ball as an obstacule to the player (like a snowball rollout), but somehow his trayectory is inconsistent, its being influenced by the player movement/speed, if the player move slow then the dynamic sprite does it, also when it move fast.
I expected for the dynamic sprite ball to follow a trajectory by his own. Some idea why this is happenning?
Dynamic sprite has his settings by default, with rigidbody 2d set dynamic, simulated, continuous, start awake, none interpolated.