I have checked the positions of the objects, attached the particles in the serialized field, checked where the board collider is, and it doesnt trigger when playing (only in the game screen)
I’ve got the same thing going on. Dust Particles (snow board movement effect) doesn’t trigger when my boarder is on the ground. If I set my capsule collider to be a trigger, the dust particles do trigger, but the scene resets, as it triggers the Crash Effect script.
@Nina Any ideas?
@Justin_Lemieux Maybe this is your solution as well?
Reviewed Rick’s directions again over and over and got it! In my DustTrail.cs I was using
OnTriggerEnter2D(Collider2D other)
rather than
void OnCollisionEnter2D(Collision2D other)
Hi RandomDave,
If you are looking for help, please post in the “Ask” subforum. This thread is in the “Show” category, which is probably the reason why nobody has tried to help Justin here. I’m glad you found and solved your problem.