Thank you Zaneris for this script it solved my issue.
Awesome.
SO much better! Thanks for sharing
This is awesome! Thanks!
The only issue I am having is when invoking a method you cannot pass any parameters to the method. You need to invoke a method that calls the original method you want to invoke with the parameters already set.
For example if I wanted to invoke the method
public void foo(int bar) {
// stuff
}
I would need to create a method
public void foobar() {
foo(3);
}
and invoke foobar with the script.
This is awesome! Thank you!
This is really cool. Thanks for the help.
thanks for the script. it is soo much better than the standard one
Awesome job!! Thank you for the script. Would love to see what projects youβre working on these days.
Hello im using Unity 2018.1.6f1 (64-bit) and the script its not working.
I have 10 waypoints in my project and in the begining of the game sprints to wp 5 later to continue at normal speed.
Im providing a list of issues:
-The Varying Speed (Enabled) For example to stop the ship in certain waypoint or reduce its speed [NOT WORKING].
-The Invoke Methods (Enabled) For example to reset the game in certain waypoint [NOT WORKING].
Im going to look for a solution, if any has already solved this issue please share.
Thanks alot bro, been struggling with the speed issue but now i am all good, once again thanks a lot ^^
Many thanks for sharing this script, Zaneris! Had so much trouble with speed (at the starting point and could not change speed afterwards), now, with your script, all works like a swiss clock! Take care.
Wow! So much smoother. A thousand thanks!!!
Thanks for the improvements, this makes a world of difference.
Thanks you a lot, this really made things much better.
Hello, I would like to know what I have to modify to travel the waypoint in a certain time, that is, the speed of the model will depend on the time given
respect
Very great script! Really smooth and easy to use. Thanks!
It helped a lot! Thanks!
Hi,
havenβt had an salvation of WaypointCurcuit issue until I got your script, which was the best solution:)
Thanks!
Hello, first of all great script.
I am using this in Unity 2019.1. I am haviong trouble assigning invoke methods to waypoints. I check the box for invoke on the editor, but when i click play the checkbox toggles off and the method is not called.
Can you help me with this?
Thank You, Zaneris. This works soooooo much better!