Smooth camera rotation around the object following the curve/path

When you use default circle/curve they have quite low resolution. Camera ‘wobbles’ because of it. It’s not as visible when you are rendering in 24fps(still is!), but it’s very noticeable in 60fps. To fix it just change this from default (12 in Blender 3.2.2) to something higher:

image

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Makes sense, low poly problem in effect.

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