does anyone know even when switched to non-colour data, i still have squared shadows around the ball? Is that just because its still a low poly mesh?? smooth shading is on also!
Update…
I rendered my high poly version… is this because of the poly count? If so how can I make a LP mesh and still keep smooth shadowing across the object?
Thanks for any help in advance
Update…
And this is my setup in case that helps!