Small update on the Ogre - Hand transplant

Hello There!

After a short break from the course, I’m back on track, and did the UV mapping.

But I got frustrated with the original hands,

So, I spent some time modelling a new pair.


I’ll mask the seam between the arm and the hand using a glove, or wrists band.

Should be able to rig the hand to make a fist or hold a … shot gun.
And yes, I made an ammo belt, playing around with the shrink wrap modifier :smiley:

More to come.

Cheers,
Ray

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Great progress!
A good shape to implement the details.

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This was a journey - the shrink wrap modifier really would benefit allowing to wrap around two separated objects, like the hands - arm. Yes, I could merge them. And no, I don’t want to.

To hide the seam, I played around with a cylinder, snapped vertices to surface and subdivision modifiers, Solidify modifier and a multires modifier. Random order to see which combo works.
Before

After


UV unwrap done too.

Next, everything will be unwrapped into one map, and then we going to bake an Ogre

Ray

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