Small critique

So even though I am just beyond beginner, there are some things in this that I haven’t encountered before and wish there would have been a little more time explaining. Not everyone does things the same way, so different methods may require at least a little bit of a description.

Such as
Vector3 playerScreenPoint = Camera.main.WorldToScreenPoint(transform.position);

as I’ve never made a game where the character faces the mouse pointer, rather most of my experience thus far is facing the direction of movement.

Or, mySpriteRenderer.flipX = true;
} else {
mySpriteRenderer.flipX = false;
}

Where I imagine the flipX portion is simply "which direction to “flip” the sprite.

Otherwise, pretty cool lecture. I hope things are explained more as we move forward since things will be getting more complicated.

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