Hello; when I implement the following code, the speed of my character becomes slow, I have to use the multiplier per 5 times to see speed increment. Thank you
var playerToClickPoint = currentClickTarget - transform.position;
if (playerToClickPoint.magnitude >= walkMoveStopRadius)
{
m_Character.Move(playerToClickPoint, false, false);
}
else
{
m_Character.Move(playerToClickPoint, false, false);
}
m_Character.Move(Vector3.zero, false, false);