SlotName is not in the log

Hi i got problem that there is no FString of SlotName in my UE_LOG but when i tried to print it with BP its there.
Adnotacja 2020-05-18 194632

Adnotacja 2020-05-18 201153

OK after going thru the code i found out that on UPaintingGricCard.cpp i got space after Slotname. So simple but i tried to find more complicated problem than it actually was.
wrong: “SlotName =”
ok: “SlotName=”
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