Hello, I had a question about episode 73 of the unreal engine course called “Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games”. When I place my skylight, it lights up the whole map. I have tried to delete the lights and try to place them into the level again but it didn’t help. I also have tried to change the intensity of the skylight but that didn’t help either. Later on, I found out that the directional light was also lighting up most of the map and didn’t create any shadows.
Here is a picture of what it is supposed to look like:
Your directional light (different actor in the scene to the “skylight”) appears to be at a weird angle.
The rotation in Sam’s level is (you can copy and paste this):
Hello, thank you for helping but after I pasted the information into the directional light’s transform it didn’t change much. My level still looks lit up fully.
This is what it looks like now:
For me it look fine.
From my experience, your issue look very similar to someone who has Build Static Lighting.
Double check in Project Setting>Rendering>Allow Static Lighting is off.
Or you could create a new fresh project and just copy paste your Content folder to test it.
On your screenshots in yellow it reads “Scalability: Low” towards the top of the viewport. Set that to High. Changing the scalability setting from Low/Med to High will dramatically affect the lighting.