Skylight lights up whole map in Unreal Engine 5

Hello, I had a question about episode 73 of the unreal engine course called “Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games”. When I place my skylight, it lights up the whole map. I have tried to delete the lights and try to place them into the level again but it didn’t help. I also have tried to change the intensity of the skylight but that didn’t help either. Later on, I found out that the directional light was also lighting up most of the map and didn’t create any shadows.
Here is a picture of what it is supposed to look like:
Screenshot 2022-07-20 202644

Here is what my level looks like:

Your directional light (different actor in the scene to the “skylight”) appears to be at a weird angle.
The rotation in Sam’s level is (you can copy and paste this):

(Pitch=-47.423037,Yaw=114.041489,Roll=251.815072)

Hello, thank you for helping but after I pasted the information into the directional light’s transform it didn’t change much. My level still looks lit up fully.
This is what it looks like now:

That doesn’t look right still. Would you mind showing the details panel of both the directional light and the sky light?

These are the properties of my Skylight:



Skylight3

Directional light:



I’m sorry if I sent too many screenshots

That should be -47 not 47

I was messing around with the rotations to see how they would change the scene.
The second screenshot is when the rotation was -47.

Would this be some sort of bug in my project?

A bug in the sense that it isn’t just the settings? Kind of unlikely.

Would you mind sending me your project using the following link?

https://gdev.tv/projectupload

Please use File > Zip Project within Unreal as this will ensure only required files are zipped up and things like the Binaries are excluded.

I used Unreal to zip the file, but the zip file size is about 2 GB and when I try to upload it on the google form it says “Maximum file size Exceeded”

Can I send it to you some other way or make the file size smaller?

You could upload it your own Google Drive or similar service.

Here is the link: https://drive.google.com/file/d/1h_mSXQsYtORcG7wFSLYakABNMndSpZzu/view?usp=sharing

For me it look fine.
From my experience, your issue look very similar to someone who has Build Static Lighting.
Double check in Project Setting>Rendering>Allow Static Lighting is off.
Or you could create a new fresh project and just copy paste your Content folder to test it.

On your screenshots in yellow it reads “Scalability: Low” towards the top of the viewport. Set that to High. Changing the scalability setting from Low/Med to High will dramatically affect the lighting.

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ahh true i didnt see that, so yeah, Global Illumination at low/mid, has lumen disabled

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Changing it to high worked and now my map looks good.

Thank you very much for replying and helping me figure this out.

I changed it to high and my map looks so much better.

Thank you for helping me

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