hi from the unreal engine 4 blueprint class it was mentioned that skeleton bone sockets are good for when we have addons like a hat or weapon (in the course it was a rifle).
I want to attach shoes to my character but the scale is gigantic for some reason.
Can you please help?
When I put the shoe static mesh directly on level it looks normal:
But if I put it on a socket (in preview mode) it’s gigantic:
This would signify an issue with the skeleton you’re using for your character. That bone did not have its transform normalized before being exported for use in Unreal.
That said, if you don’t have the ability to fix the skeleton in a 3D Modelling program (like Blender or Maya), you can change the relative scale, rotation, and location of the socket in the details panel. You may have to open it by going to Window → Details while looking at the skeletal mesh asset.