hi from the unreal engine 4 blueprint class it was mentioned that skeleton bone sockets are good for when we have addons like a hat or weapon (in the course it was a rifle).
I want to attach shoes to my character but the scale is gigantic for some reason.
Can you please help?
When I put the shoe static mesh directly on level it looks normal:
But if I put it on a socket (in preview mode) it’s gigantic:
I imported this mesh from daz => blender => unreal. Not sure if it’s relevant.