Skeletal Mesh vs Blueprint

For the challenge I added in the BP_Pickup_Rifle, but the way it’s shown is to +add a component and link to the rifle’s skeletal mesh. I was just curious what the difference is.

Sometimes we drag in blueprints; other times we add components and link them to meshes.
I’m not really certain why that is.

It really depends on what functionality we’re looking for. If the Blueprint contains the functionality we need, then using a child actor component and adding the blueprint is the best course of action.

In this case, we’re going to be needing for fire the weapon, which is not something the pickup blueprint can do nor do we want it to have that functionality. So we build that functionality into the player instead and just use the skeletal mesh of the gun to represent it.

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