Simple solution to Pawn Spawning in air

I searched this and that but this seemed simplest without problem.
I just adjusted Z in BeginPlay of PawnTank.

FVector StartLocation = GetActorLocation();
// Reduced Z
StartLocation.Z -= 126;
SetActorLocation(StartLocation);

Edit 2: Ended up reducing the size of the capsule component to 40/40 and lowering the player start, my tank still isn’t 100% on the ground but it’s much closer and is usable. I think the issue is that the GameMode and Player Start should have been set up prior to making the collision in the BP_Tank the root component.

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