Here is my level! Maybe too many trees…
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Welcome @genschultz to our community.
I like your simple prototype, it looks clean and simple but is very creative, so you’ve put quite a bit of effort into it.
But as you already pointed out, you got too many trees in there.
- This can significantly impact the performance of your game due to the fact that each tree is a complex object that requires processing power to render.
- And if they all got colliders attached to it, then this can lead to high computational costs as well. This is because the physics engine needs to calculate potential collisions for each of these objects
- The NavMesh has to calculate paths around these colliders, which can increase the baking time as well
So try to lower them a little. Overall you did a good job