Hi all,
For this lecture I thought I’d go for something really basic but I’ve fallen at the first hurdle. Here’s what I was trying to achieve.
- From the basic startup file set the location to (0, 0, 1).
- Add an armature and parent the cube to it.
- Set the initial keyframe of the bone.
- At the next keyframe, say 1 second later, rotate the cube 90 degrees on the Y axis and set it’s location to (2, 0, 1).
- So far, so good. The cube appears to roll onto one of its faces. However, now I want it to roll sideways in a similar way but the rotation of the bone is such that it now appears to be impossible to rotate the bone on the global Y axis. In fact, rotating the cube on both the X and Z axes cause the cube to rotate (in different directions) around the global Z axis.
Can you tell me what’s going on here?
Cheers,
Brad