Simple Level with small changes to c++ code






I used some materials, blueprints from the starter content and some bsp.
I changed the code for the opening of the door to make it work for doors in all angles.

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The change in the c+±code gave me problems in an later lecture (door kept spinning when the trigger is overlapping with pawn), but I think it will be solved once I get to using events to trigger the door.

Fixed it myself while watching the “using GetTimeSeconds()”-lecture
tick method:
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Header:
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updated some lithning etc.
(the red sqare is the ray cast debug thing)
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That looks pretty nice

Cool stuff man!

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