I used some materials, blueprints from the starter content and some bsp.
I changed the code for the opening of the door to make it work for doors in all angles.
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The change in the c+±code gave me problems in an later lecture (door kept spinning when the trigger is overlapping with pawn), but I think it will be solved once I get to using events to trigger the door.
Fixed it myself while watching the “using GetTimeSeconds()”-lecture
tick method:
Header:
updated some lithning etc.
(the red sqare is the ray cast debug thing)
That looks pretty nice
Cool stuff man!