Simple geometry nodes village

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Just randomly placed or using particles…?

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Using geometry nodes with instances on faces with some random scale and rotation.

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Interesting!

You’ve got a lot of knowledge of Geo-Nodes.
But I think, particles would be easier to set up.

Have fun!

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It’s challenge from the new geonodes course, but it seems it didn’t link properly to it :slight_smile:
But geonodes are fun.

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I’ve debated on buying this course. That looks cool, but the node tree looks terrifying. I’m more of a poly modeler.

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I bought it in Humble Bundle, so with other courses, I think it is a great deal.
Current version of the course gives you a good start and helps to understand how nodes work, and how to use it your workflow. And also gives you nice scene to render at the end.

I’m also going through geonodes videos by CrossMind Studios you Youtube, which get to more complex stuff faster (and I’m only on video 08 now :D), I think it’s a good combination you get “different” basics from both.

I’m looking forward to deep dive into animation and simulation nodes.

btw. nodes are fun, when you get used to them, and it’s used almost everywhere in my “pipeline” → geonodes, shader nodes, composition nodes… then in Fusion studio and Color grading in DaVinci Resolve. Plus if you show someone node tree, it looks like you’re doing rocket science :smiley: while it’s just a simple shader or such.

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Looks good use of nodes.

Only problem with a random scattering is no village or town is random. There are streets and either planned or organic growth. Some houses even intersect. It is (randomness) far better used on plants imo.

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