Fortunately, I had been researching this just the other day for a mobile game I’m working on, although I didn’t use LateUpdate() or use the tags, just declare a player transform and drag the Player object into the scripts value field.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraFollow : MonoBehaviour {
public Transform player;
void LateUpdate ()
{
transform.position = player.position;
}
}
Ill have to update my mobile game code to use LateUpdate() in future…