Similar Problem with Patth not being in order


I saw that someone else ran into this same problem but there was no solution posted.
When i drag the Ram into the hierarchy, the waypoints are out of order.

I followed along with the other post that I saw, doing all the listed checks and was just looking to see if there is a remedy for this.

The other post: Ram object not placed at the first path

Like I mentioned in that other post, getting the path using GetGameObjectsWithTag("Path"); may not give you the objects in the order you expect it to. Gary mentions (and fixes) this issue in the ‘Refactoring’ lecture later on

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