I sketched in Unity.
The player begins on the top right, crosses over the greyboxed bridge, and into a forest clearing patrolled by guards. They can then go left through the path and encounter more densely packed guards, or go right through what looks like a blocked passage (but isn’t!) into a less guarded back route. The more guarded route has a couple of splits in the path and more guards than the back route.
Both routes converge in the SW corner with a big boss (1.3x scale, 300 hp!) and a house to enter. It’ll have an underground passage somewhere. I think.
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Very good sketch!
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