Showing meshes dynamically

Instead of moving the actor underneath the stage, another trick would be to make the meshes spawnable during the execution of the sequence, that way they’ll only exist while the sequence is playing. If you needed to track with your camera an “spawnable” actor, you can add the “Actor to track” track to the camera component.

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This is what should be done. You’ll go into the animations and convert the meshes to spawnables.

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