Been stuck in a dilemma for a while now: Should I go with Unreal Engine or Unity?
It’s been taking me so long to decide. I have tried a little bit of both and gotten gamedev.tv courses in both also. I don’t plan on really plan on making 2d (but maybe… one of the things I would like to try out…) or even mobile games, and there’s a lot of stuff Unreal Engine brings that would be reallly valuable in my perspective (like the better lightning/graphics, i really want to try nanite/lumen sometime, and the better multiplayer etc.) but I don’t think my hardware is able to do any of it. I’m using a family pc with 5600x, 3060, and 16gb ddr4, so pontentially upgrading is not an option, and I’m still a minor (-18) so trying to get/save up a better PC is very far away, when I got better things to focus on (like highschool/education)… and Unity is much easier on this hardware. And I feel like C# seems like a nice simple programming language compared to the complexity of C++ (i barely even tried/used it so this is kinda bit of an unfair statement) but then again when I use blueprint I kinda really liked it I was able to make/prototype things super easily and fast and adding C++ ontop of that feels like it would be really good. Unity is what I went for originally, I completed that course all the way through (complete unity 3d developer) then I tried some other stuff after that (godot/unreal) and now thats it been so long now here I am redoing the course from the start because I don’t remember much from being very inconsistence… should I just continue my current path of Unity or hop back into Unreal? Me personally, I don’t know why, something just always have felt nice about Unity to me… you can still do a lot of great things with it (could probably checkout HDRP eventually to get what I need
) but Unreal… it does offer a lot but I don’t really feel that same way.