ShootOut a 3rd Person Shooter with RogueVeryLite elements!

I took the Unreal C++ courses like one year ago, starting from almost nothing but some very rough knowledge in Basic programing.

I would say that a good 70% of my knowledge comes from this course. It definetly throw me from the starting blocks! Thanks a lot!

In about a semestre I’ll release my first production, a 3rd Person Shooter with procedural mission generation, upgradable weapons system (half a dozen of them), a simple but solid AI, a squad system…

I regularly publish my advancement on itch.io, for you to test, enjoy and share!

Play the current demo build !

JackHappyLight

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Omg this is incredible!!

How did you get the C++ concept s to stick?

thx for your enthousiasm!

How did you get the C++ concept s to stick?

Sorry but I don’t understand your question :smiley:

I’ve pushed a new version.
Among other things added a new weapon, the Plasma Rifle which spit Area of Effect (Heal or Poison) and tutorial Part 2.

I’d enjoy some suggestion & Feedback from the GameDev Community, especially about the tutorials!

The game is playable : ShootOut!

Hello! A new Version has been pushed!

This week I focalized quite a lot on Quality of Life. A lot has been done to make the experience “gemütlich” (comfortable).

Now you’ll see the maximum allowed ammunitions next to the carried ammo, when approaching an ammo pick up it will display in red if you’e already full, weapons pick ups will also be displayed in red when you carry a better or equal ranked one in the appropriate slot (one hand or two hands).

In dungeons when you discover the exit, a tag will appear on the screen so you can still explore without risking to be lost again.

The Mission terminal is a lot clearer: useless buttons will disappear and appear again when needed.

I also added quite a bunch of notifications when needed.

The two firsts tutorial chapters have been tweaked also. A third and probably last one will be added soon.

Some tweaks have been made to the AI, it is now more responsive, take care. I also tweaked the weapons loudness, be careful, shooting a Pistol won’t attract foes from really far, but an Assault Rifle will be heard from 45m and an Alarm will from 90m!

Yes, the first trap has been added, it’s a laser will trigger a powerful alarm. With a Scanner Drone you can hack it, though.

It’s about all, there are still things to discover!

Thx for reading,

Don’t hesitate to try out the game and give feedback, opinions, ideas…

Play ShootOut Now!

Hello!

The first boss is ready for you to fight! At mission level 5, if you get through it, you’ll initiate the fight against Jearl Hyatt, the raiders leader.

I also worked on the introduction sequence, it’s more detailed now. As well as the Player’s vessell-HQ “Wanderlust”. It has a bridge now! From there you’ll be able to fly between chapters.

And a new threat has been implemented: explosive trap! trigger it and you got 2 sec before a blast. If you’re caught unaware it will hurt and you’ll fly. But the worst is coming: the blast can be heard pretty far and will surely drag some scums.

it’s quite a milestone for me. The first chapter loop is done. There is still a lot of polish and additions to do, though. But it’s a good base and I’ll work on adding an another chapter. This first chapter will constitute the game demo.

Until next week, take care! And please give some feedback, opinions, ideas!

Play ShootOut now!

Hello!

A new threat for you to overcome: turrets. Don’t be caught on their line of sight, especially the gattling one which spits 7.56 candies at 600 rounds per minute. You got choices, thought: wasting a good bunch of precious ammo an explode it or flank and hack it making a good ally in the process!

Much more turrets type to come! Stay tuned!

With this build a load of fixes, tweaks and improvement have been done. Most notable one coming into my mind: PumpGun has been doped with better firerate (90bpm), greater range (30m) and better ammo load(8). This is assorted with a 3 seconds immunity on KnockDown effect, though.

I’m also working on the next chapter which will be exterior, here is a preview:

Once dealt with Jearl Hyatt, the first boss, you’ll have the opportunity to travel there… the boss fight has been improved also, and will be again in the near future.

Thanks for reading, greater THX for playing, and please, don’t hesitate to share your thoughts, ideas and feedback, it’s REALLY appreciated (I cannot afford play testers ya know ^^)!

Play ShootOut now!

Cheers!

Hi!

This week was a lot about Chapter two. After beating Jearl Hyatt in Station 23B, our hero will be asked to investigate Mantaurus Prime, capture enemy bases and find their headquarter.

This chapter will be outdoor, the gunfights will be more intense, with the presence of heavier weaponry. The maps are, as chapter one, procedurally generated. The main goal is to find the enemy HQ, and capture bases along the way for bonus credits & loot; captured bases will also serve has rally point, once captured a group of 7SidesCorp troop will guard the zone.

Here is a preview of what is coming:

I also worked on balancing weapons combo. I doped the plasma gun which now have an explosion on the poisoning version. And I added a new toy: Submachine Gun: a middle way between Pistol & Assault Rifle. Still, Assault rifle is shiny…
AI has been cleaned a bit, their is still latency on Bots reaction, though. This will be worked out. Bots learnt to throw grenades on turrets, they still need practice I guess, cause they are killing themselves more than often.

Till next week!

Play ShootOut now!

Hello!

Play ShootOut now!

The demo available exclusively on itch.io is in its Beta version. If you haven’t tried it yet or if you want to share feedback, it’s time to do so!

  • I’m especially looking for feedback on the difficulty. How would you qualify it? Challenging / Too easy / Too difficult? Do you feel cheated by the mechanics? How?
  • Do you want to see a difficulty slider?
  • I’d love to know how the game is running on your rig also. What is your FPS with which CPU/GPU/RAM/HD?
  • What is your prefer weapons combo? Do you think some weapons need love?

This week, I spent quite a lot of time integrating Steam. Now that I did it i’m face palming, it is so easy and straight forward with UE4. There is literally nothing else to do than activating a couple of built in plugins! So I’m working on creating a cute and appealing page during my spare time (ie week end ).

I also added Drones Mark2, which are upgraded version of the first ones: Shield drones Mk1 pulses a 100 ward per minutes, Mk2 pulses twice a minute.

Scanner drones Mk1 pulses 12 life detection through solids per minutes at 30m, Mk2 at 60m.

Jearl Hyatt fight has been slightly improved also, he now got a level 10 weapon, which double its damage (he was equipped with a level 0 gear). He also got an another healer now.

Station23B level required to find Jearl Hyatt is now 8 (was 5).

I’ve cleaned the Key Bindings, it is now clean.

Here is a Station23B Level 8 run, using PumpGun / syringe / Scanner combo.

Play ShootOut now!

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