Shoot point spawned at different location

Hey,

When I was testing to see whether the bullet was moving to the target correctly, it somehow spawned at a different location than the shooting point was set up.

As you can see from the image below, the bullet was spawned at the correct shooting point.

However, when adding the logic to make the bullet move toward the target position, it suddenly spawned at a different location.

I’ve been following the tutorial closely, so I don’t know where it went wrong.

Never mind. I did not reset the trail’s transform position, hence why it was spawned at a different location…

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