Ship and Camera bug while testing

                      THIS IS THE ISSUE

everything is explained in the description of the video



What exactly is the problem? What did you expect to happen? What happened instead?

Have you already checked your Timeline animation?

When the ship collides with the right side mountain or any game object it gets loose from the empty object gets disconnected but if there’s no contact it works just fine. could it be due to the fact i have choose to leave the colliders on the ship which came with the default package

I missed a part of the lecture where Rick explains the part where this issue is happening because of the collation and if the ship collider is set to trigger it wont be effected by the environment but will still interact with it

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