I have the decision to make the main spell in my game one-shot or continuous, and I decided to make it one-shot.
I have the decision of how I want to have enemies in my project, as I only want them in a very minimal way and had been stuck thinking about them. I will implement 1 crawling enemy that runs away from you, 1 flying enemy that flies away, and 1 boss that will fight the player.
I made the decisions by setting a 60 second timer and just writing down what I will do during that time. I found that setting a timer and committing to the decision made to be really helpful, since I have been stuck over-thinking what direction to take enemies and spell design for the last few weeks.