I have uploaded my first game here and I am getting an error. The game works fine when I build and run it and even works on the upload page at sharemygame.com but when I visit the public page I get this error:
RuntimeError: indirect call to null
@https://simmercdn.com/unity/zxhHvq9UGuZ2IEMV6Q5faw6Yr6P2/content/1e6650f6-dfb7-8de9-303a-184f6a205d7d/Build/WebGL.framework.js line 3 > WebAssembly.instantiate:wasm-function[38398]:0xa659cb
@https://simmercdn.com/unity/zxhHvq9UGuZ2IEMV6Q5faw6Yr6P2/content/1e6650f6-dfb7-8de9-303a-184f6a205d7d/Build/WebGL.framework.js line 3 > WebAssembly.instantiate:wasm-function[35540]:0x9df4a9
JS_ScreenOrientation_eventHandler@https://simmercdn.com/unity/zxhHvq9UGuZ2IEMV6Q5faw6Yr6P2/content/1e6650f6-dfb7-8de9-303a-184f6a205d7d/Build/WebGL.framework.js:3:38249
I am very new to game dev and programming so I have no idea what to do. I have researched around a little bit and while I couldn’t find the same error I found similar cases where something was wrong with the build so I think that might be it. The problem is I don’t know how to fix it, this started when I fixed a bug and reuploaded, but I might have changed a few other things in the process as I was messing with the legacy input manager too. I tried not to save any of those changes but maybe I did on accident.