This is my first published game, thanks for anybody that’s willing to play and send any feedback. Truly appreciative, thanks again GameDev community.
The gameplay focuses on quick recationary elements; sprinkled variance of elements that can be unlocked to gain power ups that permanently affect your progression. Breaking the blocks are multiplied over time to a threshold and spending your points in the middle of your gameplay can be the difference between winning or losing your progress.
There’s 6 levels, each getting harder as Upgrades become more of a necessity. Let me know the gameplay feel and if you needed to use power ups to beat the game.