Shadows bouncing with multiple light sources

Hi there, going through and adding in my light sources i found that certain pillars or walls are getting a lot of shadow flickering, i’ve turned off cast shadows for the actual torch and have played around with dynamic and static shadows without any luck it’s like it goes through the mesh of the object then remembers it can’t.

I’m using UE5.2

Would you mind showing what you mean?

Hiya - ended up finding out what the issue was. The particle effects of the torch were causing flickering against the walls/pillars. Disabling visibility resolved the issue.

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