Hi, my image of the mech is totally distorting and is having strange glitches in the shading viewport. Does anybody know what can be the cause of this problem? thanks!
possibly double check the latest GPU drivers are installed.
is it the same output in Cycles as well as Eevee?
Hi, thanks for your reply! Yes itās the same with cycles and Eevee, also tried different files and different versions of Blender. My radeon software says Iām having the latest updates thoughā¦
not sure how Radeon work, but does that update the OpenGL side of it as well along with the standard GPU drivers?
Hi, I donāt knowā¦ I do know it updates to the latest gpu drivers, but how to check OPenGL? Or maybe I have to enable openGL in Blender?
tried to install specific drivers for my graphics card, but it didnāt work, still having this glitches in shading viewport, also enabled open gl in preferences, also tried ānoneā, but same resultā¦
Blender version?
try to render without GPU! Just to find out if that is the problem.
ah, never thought about that one Pete
Hi Pete, thanks for your reply! Iām using 2.91.0, but the problem is also now (but not earlier) in version 2.8
And render only with CPU?
Hi Pete, thanks, I tried to turn on/of ānoneā, and āopenCLā, but in both cases the problem continuesā¦
Render engine āWorkbenchā (which is a version of Eevee)?
Did you have applied special Material definition schemas to the model?
No and itās the same with every, older, model now too (same issue)
I know there where (in the past) some problems with AMD hardware. But with driver updates it should work. Window? Linus? Apple?