Earlier I was trying to get the particle system to do something and just couldn’t get the result that I wanted. After a bit of searching around on the net, I found something similar that was accomplished using shaders. I realized that I haven’t learned anything about shaders yet, and Unity is my first ever experience with 3d graphics so I don’t have any prior knowledge to draw on here. Does one of the courses touch on shaders and shader programming?

I’ve been browsing over the Unity docs related to shaders and I was wondering if anybody has suggestions for other places for info about them.


What kind of shader programming are you interested in? Writing Cg/HLSL or using Shader Graph?

If you are interested in Cg/HLSL, you could take a look at Penny de Byl’s Udemy course “Shader Development from Scratch for Unity with Cg”. I don’t know it and it has nothing to do with but people seem to be happy with it.

If you are interested in ShaderLab, you could take a look at Wilmer Lin’s and Rick Davidson’s Udemy course “Unity Tech Art: Realistic Lighting For Game Development”. The 6th section covers this tool.

Last but not least, you can find lots of tutorials on Youtube.

Hopefully, this helps. :slight_smile:

I will have to learn a little of both to see which works for me I think. Thanks for the info Nina.

I actually had picked up the lighting course earlier and completely forgot about it. If only there weren’t about 20 more hours in a day. :slight_smile:

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