Shader Programming in Unity

I’m using the awesome ShaderForge at work. And I love it.
But I’d like to have a deeper understanding of Shader Programming in a project based manner like the Unity Courses.

I know this is a weird and difficult topic but I guess Ben would find a way to present it in “digestable” bits :wink:

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I came here to suggest a course, or at least a section, on shaders in Unity as well. +1 to you

By the way… There are some YouTube videos about a Shader live training that happened during the Unite event that is currently going on Amsterdam:

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Awesome, thanks for the link!

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The course/playlist by Unity on Shader is very basic. I learned a lot from this Course at [shaderdev.com] in a very graphical and digestible form.
But I would really like to see an Intermediate/Advanced course on shader development in both Unity and Unreal (as calculations/formulas remain the same to achieve an effect, only Engine specific semantics changes).

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