Shader Editor

Just an anisotropic shader inside the shade. I was fairly happy with my materials before this lecture, and I got a little discouraged trying to improve them. The Principled BSDF seems pretty comprehensive, and I wish the lecture would’ve covered more editor effects that are not achievable in the default.

Still, a good window to know about.

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Learning material development is a Blender course on it own. Bit by bit you will discover more.
And it depends of-course what you want or need.

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