“Intro to the Shader Editor” challenge:
For this challenge; I simply experimented with almost every shader node that was available in Blender and I didn’t had any plan, so it turned like this… It isn’t pretty, but I wanted to play a bit more than usual to see what I could end up with.
I’m still undecided if I’m going to leave the transparent material on the platform, because I’m afraid that it can increase a lot the rendering times.
“Simple Worn Edges” challenge:
I might play a bit more with the node to see if I can apply a bit of wear on the base of the lamp.
“Lamps And Emissive Materials” challenge:
I decided to stick with the emissive material on the bulb, due to the fact the spot lamp doesn’t alter the end result significantly with current lighting that I have.