Ok find you ToonTanks.build.cs
add the GameplayCameras Module as i did.
PublicDependencyModuleNames.AddRange(new string { “GameplayCameras”, “Core”, “CoreUObject”, “Engine”, “InputCore” });
now you should be able to access the class from inside your module.
but you’re going to have a warning. to fix the warning open up your toontanks.uproject file inside a text editor. Within the pulguins section add.
"Name": "GameplayCameras",
"Enabled": true
should look like:
"Plugins": [
{
"Name": "GameplayCameras",
"Enabled": true
}
]